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Young Adult

Recent Resources & Articles to Connect with Youth

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​The ConnectedLib Toolkit has been refurbished to provide a better user experience and more relevance to small and rural libraries.
Article: Who Has The Solutions For Thriving In A Digital World? Young People.

A new report from the National Scientific Council on Adolescence looks at research on youth development and technology use to offer specific suggestions to ensure that digital tech used by middle-school-aged youth: Engaging, Safe, and Evidence-Based: What Science Tells Us Adolescents Need When Online
Learning while Gaming:
Boosting Student Interest in History Through Video Games   Exploring history with educationally retrofitted commercial video games. 
How Gaming Creates Opportunities for Learning That Endures
Harnessing Video Games to Cultivate Social and Emotional Learning

TEEN TALKING CIRCLES

TEEN TALKING CIRCLES
A SAFE SPACE TO TELL THE TRUTH …AND BE HEARD
our mission
To educate, inspire and empower young women and men,
foster partnerships between the genders, generations and cultures,
and support youth in positive self-expression and social action for a just, compassionate, and sustainable world.

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You have the power to build a better world
What difference do you want to make? Explore to unlock your passion and find ways to get involved today!

Can We Be Hopeful and Courageous in the Face of Climate Change?
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A teenager draws on the work of Martin Luther King Jr. for inspiration in the fight against climate change.
BY LIKO SMITH-DOO | JANUARY 17, 2022

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Navigating Youth Media

As the forward in this report states, "Young people are navigating their developing identities in the midst of tremendous social and technological change. They are increasingly relying on digital media to connect, learn, and play." This initiative is seeking to identify current media habits, gaps and ways media can better benefit youth.
This report is the first publication of an initiative called By/With/For Youth: Inspiring Next Gen Public Media Audiences. Media production by youth, with youth, and for youth describes approaches to engaging public media’s “missing audience” of tweens and teens who fall between content offerings for young children and adults. This literature review is a precursor to the full report, which will represent the ideas of a diverse group of youth ages 10-17 being interviewed at the time of this publication.

​Virtual Programs with Teens

from Teen Librarian Cindy Shutts: Cindy Crushes Programming www.teenlibrariantoolbox.com ​
Virtual programming for teens

Aiden Tyler QuaranTEEN weekly webcast serial at Junior Library Guild

Try a Teen Tech Scavenger Hunt--see Tennessee State Library's example.

The Trevor Project offers accredited life-saving, life-affirming programs and services to LGBTQ youth that create safe, accepting and inclusive environments over the phone, online and through text. 

navigating_youth_media.pdf
File Size: 1708 kb
File Type: pdf
Download File

Blog post: Let's Talk About Public Media and the Next Generation
More about By/With/For Youth: Inspiring Next Gen Public Media Audience

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College and Career Readiness/Mentoring
  • Updates for AP Students Affected by Coronavirus (COVID-19)
  • Staying on track for college during the pandemic
  • How to explore colleges when you can’t visit
  • Icouldbe.org
  • https://www.mentoring.org/coronavirus-resources/
  • Access to student leadership course for 220 Partners
​~ALSC Blog

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Games People Play

Suggestions for games to play on Zoom from Teen Services Underground.
Backyard
Board Game Geek​
Bring Your Own Book

Flippity - turn google spreadsheets into flashcards & more
Scholastic Story Starters
​Second Chance
Swellgarfo Scattergories


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Photos used under Creative Commons from WaStateGov, Tanja-Milfoil
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